Showing posts with label to the courts. Show all posts
Showing posts with label to the courts. Show all posts

Sunday, February 17, 2019

To the Courts: On the witness stand


A major problem that DMs have with mystery and intrigue situations, is the question of liars.

Players tend to believe information NPCs tell them, even when its bad guys, because all of the information being provided by the NPCs, in a way, comes from the DM. As the DM is the one who provides the world for them, it’s understandable that they have trouble taking into account that a mouthpiece of the guy who basically is their eyes and ears, might be totally BSing them.

In my experience, I’ve noticed that players have a binary approach to the prospect of lying NPCs as a result. Some decide if a guy is trustworthy or not, some think that evil people always lie, and some just assume whatever information they hear is somehow correct. What a lot of players really have trouble with, is inconsistencies.

The Innkeeper’s daughter from our prior scenario, she might genuinely not know where the Accused was while she was being visited by the town guard who claimed to see him. She might lie and say the guard was at his post, not wanting him to get in trouble or reveal their relationship. She thinks she saw the accused sneaking around outside at 7am (it was actually someone else). She’s entirely certain that the accused isn’t guilty though because she saw him in a situation where he could’ve used the supposedly stolen item. She does however think he was under a charm spell.

 She might be entirely ignorant about some details, lie about one topic, be wrong about another, be entirely forthright with a third, and be honest but mislead on a fourth.

This is because information is a webwork. Especially in a court case scenario where you have to figure out the holes in people’s stories and prove them. The daughter’s statement that she saw the accused at 7am for example might be grabbed onto by the party as a lifeline (tying in with the timeline stuff I mentioned before) only to have it organically yanked out from under their feet by the king’s prosecutor. This might wrongly lead the party to believe the character is lying about everything though, and that’s again, where the problem comes up.

The DM really, really needs to try to make it clear that characters know what characters know, and their personalities, worries, and relationships effect how they convey and interpret information they see. It’s important to get a handle on this because this is where the real meat of a mystery, intrigue or court scenario is.

In your notes, it’s helpful to make entries about characters indicating what they do know, don’t know, and what they’ll say or lie about. This is because players may interrogate on topics besides what you planned for, and those topics, unexpectedly, may in fact give the players the edge they’re looking for.

Friday, February 15, 2019

To the Courts: The Timeline


I mentioned in the last courts post that the Timeline was our next step in a judicial intrigue scenario. This is because in most cases (not all), timelines are necessary bits of evidence for any mystery plot at all.  

Every procedural at some point mentions stuff like ‘alibis,’ this basically is saying the person couldn’t have committed this or that act because someone or something can vouch for them being incapable of doing it, and usually that’s by being at a specific place (not where the crime was committed) at a certain time (usually when the crime was being committed).  Frequently, witnesses and suspects will of course, lie in these situations.

It’s important to develop a timeline, so that you the DM knows who was where and when, and why.  This can be usually accomplished by making a table of important plot locations and times, and then filling in with who was in what place when. You can add additional notes for yourself to flesh it out.

When you design a mystery like this, who was where when and why are important questions to ask yourself, because it defines the evidence the players will be desperately hunting for.   It’s also where you can easily hide inconsistencies the party can discover.

How could the town guard be at the castle, as his commander reported, at 9am, and then 20 miles away at the inn at 9:30 as the waitress reported? Is she lying to cover up for him, or is the commander ignorant of where his men are? Your timeline shows that he snuck out at 8am, and decided to visit his special friend at the inn, which means that let’s say him saying he saw our friend the accused at 9:00 from his guardshack was a lie and he’s just covering his ass. If the party can find out about the discrepancy between reality (as on your timeline) and what people are telling them, this is the essence of an investigation and they’ll feel clever for figuring it out.

The timeline also helps out a lot with on-going investigations or plots that are still in motion. Maybe a key witness will be killed at PCs+5 days unless they find him first, giving them an alibi they really don’t want for their friend.

Next time, I’m going to try to discuss a major issue for DMs and PCs. Liars.

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