Fell behind already on my posting schedule. Yeesh.
Anyway, today’s theme is making the end of the world
scary. And by that, I mean approaching a problem common in world design.
Let say our prospective deity designer sits down, has his
map, has his cultures set up, but somehow doesn’t have his gods or religious
philosophies built. Well, firstly I wonder how this guy has his culture’s set
up, but..
He needs gods. Why? Well, gods are important, whether
they be “powers,” “wizards,” “eidolons,” or the dozens of other stand ins for
them in fiction and world design. They’re little polestars for PC philosophy,
but where we have good aligned clerics worshiping good deities and good people
following good deities, what about the evil ones?
That, you see, is the frequent problem. One I want to
touch on before we move on to that whole ‘making the end of the world scary,’
thing.
Now back to the “where do enemy clerics come from?”
problem, some get around this by having different cultures both have goodly
deities but are in opposition. This works, because after all you had European
history to go off of there. However, it seems trickier when you’re dealing with
the objective good-and-evil baked into some settings.
Why would people build a temple to Lovitar, Bhaal or Bane
in Forgotten Realms? Who wants to spend months erecting a benighted terror
building to a deity who’s literal guide post is betrayal, murder and pain? What
kind of lunatics worship Xon-Kuthon from Golarian? That we know. But who
actually builds his temples, and why? Why does Bob down the street decide he’s
going to throw in with a guy who’s literally a lunatic deity dedicated to pain?
Finding workmen, supply trains and the like of crazy folk is difficult and not
every hedge temple can be erected by zombiefied build teams or fiends.
It’s for this reason that your well designed evil deities
have to have, well, a point. The point they have, is of course wrong, but it
has to be something that could honestly seduce someone to following them,
showing them homages and building them a doom fortress. If you can’t think of
why the common man would have some reason to toss some blood on the altar, make
them treated like a cult.
Only in Japan does organized crime hang a shingle outside
saying ‘Hey Fuggadaboutit!’ Similarly an evil god whose sole function is to be
propitiated isn’t going to have an enormous bleeding temple in town with ample
underground adventuring space. Someone’s got to be motivated to build that, dig
up stone, move through the earth, lunch beneath the leering eyes of the soon to
be animated statuary and construct the spike lined electric shark pits. Also,
even in the case of organized crime, they tend to be Lawful Evil, and give something
to the community. See that’s the thing.
Evil gods like Bane from Forgotten Realms? They give
something. Worship me and I will give you stability. Emulate me, and you will
be strong. You can picture somebody telling you about how Bane’s religion is
one of peace and order, with everyone having a place in the grandiose order set
down by his iron hand. Evil gods like Second
Edition’s Cyric? They don’t give anything. “Follow my orders or I’ll freaking
cut you!” has trouble dealing with the marketplace of deities. And when your
clergy and practitioners pray to not be an unreasonable raving maniac like you,
well, something is up.
Let’s do a more one-for-one comparison so I can try to
make my rambling point clearer. Namira the daedric prince from Elder Scrolls,
and Urgathoa from the Pathfinder core setting.
Urgathoa is one of those ‘why would anybody not crazy follow
this god’ gods to me. The pallid princess is all about how death is the true
state of the living, and also bizarrely about gluttonous and lustful excess. Her worshipers are like if you took epicureans but made them all think it’s their
job to speed people along the ‘tomorrow we die’ part.
But, see the thing is this.. she’s not the only deity
offering parties and licentiousness to her worshipers. We’ve got Desna, Cayden,
Callistria, and even an (in my mind) inappropriately NG angel all focused
around ‘do what thou wilt and pass the beer.’ Except none of those guys are
demanding you murder people or consort with the dead on a regular or intimate
basis. Ugathoa really works better as someone running a cult, but there she
sits, pallid princess and queen of depravity with suitably large terrifying
temples in creepy bad guy towns. Who, aside from necromancers, lunatics and the
undead would worship this one? Like can you picture a ‘ground level’ Urgathoa
follower who isn’t an orc?
Now Namira? Namira doesn’t have temples. She is entirely
about cults. Secret cults. She’s a deity (of a sort) dedicated to the outcast,
the things that crawl in the dark, cannibalism, ugly people and things people would
rather not think about. To be honest, I think I can see people making a temple
to her much more easily than Urgathoa. See, one of Namira’s thing is she also
looks after the ugly, the forgotten, and those looked over. She’s the protector
of beggars and undesirables. Cannibalism falls under her purview because its practitioners
are those people who others despise and look down on. So you have a deity who
could be worshipped not only by cannibals, necromancers, assorted weirdoes, but
also by beggars, the cast off, the deformed, and people who are otherwise,
well, normal but looked down on by their society.
I can see a Namiran opening an orphanage and it operating
entirely normally, right down to the happy well-fed and healthy kids, except
until you find out how she’s been making ends meet on her meat budget. Urgathoa? I have more trouble there.
To summarize. Evil deities need to give something to their
worshippers besides cleric levels. Otherwise they’re something that only crazy
people should follow. And that’s ok. But crazy people rarely have the where withal
to make large dungeon complexes.
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