Friday, August 25, 2017

I Got Sent to Prison, It Was A Magical Realm


Alright. 

In the prior rambling post I was making I mentioned having an experience with The Magical Realm (a nice little term for when the DM sends you on a vacation to the land of his fetishes and neuroses) that involved the rising days of Third Edition. So in this rambling post. I’ll go into details about it.

As some backstory, when Third Edition came out, I was in college. And at my college, there was an excellent game store, my first, and thus far only, Friendly Local Game Shop. Well, third edition was coming out and some of the folk around the shop were like 'lets have a game of this new edition,' but the question came down to who would run it. 

Now, I have a fully realized campaign setting. I had one at that time dating back to 2e, which had already enjoyed numerous campaigns, players and the like, but (as I will state in another post), I really, really, really wanted to not be the DM for a change, so I said nothing. 

So a daring young literature student who I shall give the false name of Karl steps up. Karl tells us he is going to run a somewhat odd setting, because he finds the typical setting 'too limiting' and 'too trite.' My hackles immediately raise into a defensive position, but being relatively young, and with my friends wanting this game, I go along with it. He even uses the magic word to me and says it will 'be like planescape.' That assuaged my trepidation, and like an Arkham researcher, emboldened by this, I pushed on.

Karl also states that he doesn't like alignment. The 'too limiting' canard rises up. None of us really see a problem with this. We just basically conclude our characters will behave semi-reasonably and in accordance with whatever philosophy we give them. 

I end up with a rough and tumble pole-arm wielding gang member. Another guy is a wizard. Someone else's a monk, and so on. 

Our first encounter is a monster attacking a marketplace. We dispatch it, and find out we're riding the railroad because the monster was a trap for us, fight it and be sent to the flying prison for disrupting the peace, don't fight it and be sent to the flying prison for failing to assist the city. So, stripped of our equipment, we're sent off to prison. 

And it’s not just a prison, it’s a prison where we're apparently forced to fight random terrible monsters who appear from the mist. Now, all of us have a problem with this because well, we're basically naked and our DM decided that the monsters 'have as many hp as I think they need.' Again, we really wanted this game.  More fools, we.

One of our players, the wizard sees a starving man and decides to split his bread with him. He gets the stink eye from Karl for ‘playing a good alignment.’ We just kind of shrug it off.

This goes on for three sessions. Prison routine. Fight monsters. Prison routine. I find out that our sentence is only like 2 more months, so I just suggest we hunker down. I mean heck, we did break the law after all. Karl responds to this by telling us that our sentences have been increased exponentially due to a recent intensification in attacks. It’s a tyranny, and one being assaulted by mist monsters (who apparently only attack flying fortress-prison things) so, it makes sense we guess, and we go along with it. But now we start plotting an escape.

Can we make bedsheets down to the earth? No, too high and..no bedsheets? What about laundry? The clothes cease to exist when they're taken off. Oh...ohkay... We ask if there’s a way we can secure some weapons. We get told that we ‘really don’t like the idea of personal property.’ We all disagree with him on that, but get told that the weapon’s ‘only exist when we’re being attacked’ or when a guard holds them. We conclude this is magical bullshit.

One of my fellow players starts thinking that Karl is trying his version of the Stanford Prison experiment on us. As the fourth session of boring prison and overpowered mist monster punching begins, I start to agree with him.

Session Five rolls around and up appears an Illithid. He offers us freedom, in exchange for us owing him service into perpetuity. He apparently was just able to get onto the prison fortress thing. We’re more ok with that because, he’s a freaking mind flayer, they do stuff like that. Some of the players latch onto this, as being a way to do something different. My character however decides that the crap the illithid will want us to get up to is going to be super dodgy. And despite Karl siccing the thing on my now fourth level fighter, managed to beat the illithid to death with a broken bottle thanks to 20s on the die and nobody understanding how grappling works (it was about a month after 3e came out.) When I attempt to take the broken bottle back, it disappears into mist because we’re not allowed personal property. Ah ha, we reason, that’s how the stupid nonsensical disappearance field works. We decide that we’ll try to capture some resources but not actually ‘claim’ them.

One of us exclaims, ‘Ah of course, communism, a criminal’s greatest friend.” Karl gets incensed, and tells us that won’t work either. The player replies with a sigh and shake of his head, “Communism, it just doesn’t work.” Karl gets angry again and tells us to stop obsessing with equipment and that he’ll ‘give us what we need when we need it.’

Session six, we miraculously discover that the warden has a device that allows for teleportation, but it’s in his office, and requires some magic shenanigans to make it work. Well, we have a wizard, but he's kept under strict observation. So we concoct a plan, for some of us to sneak in there at night and steal the device and get it to the wizard during the next attack. Misadventure occurs, as it will, and the end result is my guy heading into the warden's office while others make a distraction. 

Well, there's the warden's office. Furnished nicely, booze, meat, and the warden himself, snoozing. I look around, see the device, tell the DM I want to pick it up and leave. What follows is a brief recollection of the exchange...

Spook: Ok, I don't want to stay here any longer then I have to. I'm going to pick it up, and sneak out.

Karl: You want to eat the food and drink the wine.

Spook: No I don't. This is a freaking mission to get us out of this place. His guards will be back any moment.

Karl: I'm not a fan of gamist thought processes. When I see a person doing something his character wouldn't do, I make them make will saves. Make a will save.

Spook: Can’t I just stash it in my pants for later or something?

Karl: No, you’re overcome and worried it might disappear. Roll.

Spook: Really? *rolls* Blegh, 11.

Karl: You can't resist drinking the wine and eating the food, you haven't had anything this good in the weeks since you got incarcerated.

Spook: Alright, whatever, I leave with the device and...

Karl: You want to kill the warden.

Spook: What?

Karl: He is your oppressor. 

Spook: My 'oppressor?' We did a crime, we're doing the time. He's just doing his job like everybody else up here. We fought those mist ogre things last week with him. 

Karl: He's the symbol of systemic oppression. You are the put down upon person who has been dehumanized by the machine, and he is the personification of that. You wish to kill him.

Spook: Bull.  

Karl: Make a will save.

Spook: *rolls* nineteen, so..26. 

Karl: What? How is your will save a +7?

Spook: Iron Will Feat and I didn't dump wisdom. I leave. We've got a freaking job to do here.

Karl: I guess I'll let you get away with it, but you still want to destroy him.

Spook: No I don't. Let's get on with this.

We escaped, and then got wiped out by some sort of terrible sea monster a session after that. The DM informed us haughtily that we just weren't 'advanced' enough for his vision. We bid him a happy farewell, and I once again donned the Amulet of Inescapable DMing for the my first time in 3e.

Now, there was no sex there, no desire, but it’s kind of evident that Karl wanted us to dare to enter his magical realm.  

His realm though was one based around some strange desire for us to play the part of the put upon individuals fighting the system, and other stuff.

It was just as awkward, just as irksome, and just as weird as something more boudoir related.

In a way it’s basically the DM not understanding why the players don’t enjoy exploring some theme, or element as much as he does.

It’s a tone deafness thing.

Maybe somewhere out there, there’s a group that likes Karl’s nonsense, but I kind of doubt it.  


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