Magical research
is hinky, because magic itself is hinky.
The ACKs
system included different rules for being a mage ruling a kingdom. Involving
towers, and literally building dungeons and stocking them with monsters to send
adventures into to get components.
Magic
research, in our SKM system though, works a bit differently than the normal SKM
Research. It works differently insofar as well..
There is no
base 5% chance for discovery. Your people aren’t doing research into these
fields.
It requires a sage, who is our Magical
Research Sage, he has the same upkeep as a normal sage, but he is always some
variety of spellcaster.
Wizard
rulers may ask why they can’t do the research themselves, and the answer is
that they can’t because they’re busy ruling. That’s an old excuse, but I think
a fair one.
The way
magic research works is that funding for magic research is not funneled into
RTs, they have no RTs, it is instead funneled into one of three categories.
Wonders: This
represents kingdom wide magical effects, that may be temporary or not. Stronghold
walls become protected by ghosts. Higher crop yields. All of the cows milk
production being increased. Etc.
Artifacts: This
represents magical things. Generally
this stuff is limited, quasi-consumable and/or limited in scope.
Creatures:
This represents the creation of strange magical beasts, constructs, or undead. Or
alternatively, represents the capture of similar beasties.
There is a
side area though. Disasters. Magical research is intrinsically unpredictable
and dangerous. And therefore, there is a base 5% chance that a disaster occurs
during the magical research. The creatures created are monstrous vampires. The
wonder is a perpetual rain of blood. The artifact is a cursed weapon that makes
whoever bears it mad, and so forth.
Magical
funding has a 25% chance of producing something
when funded. Its benefit, or severity, is determined by how much cash you throw
at the sage. Unlike normal research, excess cash expended on this is wasted as
there are no RTs to fill.
There is an
idle hands rule though. A magical research sage who is not funded, will still
produce something (choosing a category at random), but his chance of causing a
disaster increases to 50%. He’s taking increased risks to try to get his
funding back and to impress his leader. The severity of a potential disaster is
based on the funding he received two months prior, and assuming the kingdom has
gone cold turkey, by the third month he will still continue hunting for
discoveries or disasters, but they will be minor.