Zombies are
overused and just plain aren’t scary.
I’m sorry,
but that’s my opinion.
Zombies rose
to particular prominence as the ‘undead horde’ thanks to George Romero’s
watershed horror film Night of the Living
Dead which was released back in 1968.
The film was creepy, intense and gave the overall sensation of a world
going mad, along with the loom, lingering forms of the undead as they attacked
the humans, whose foibles caused them to fray, falter and so forth.
The success of the zombie film was also due to
the fact that zombie films, in general, are cheap. Undead people tend to look
like, well people, and extras are easy to come by. Romero used to find it
funny, supposedly, that extras always wanted to be the ones who got shot or
blown up or chowed down on people, meaning he had plenty of gruesome
opportunities to let his special effects guys go crazy.
Now, I’m
agoraphobic, so crowds bother me. I can understand why someone would worry
about a horde of malicious insensate, unreasonable kinda-people coming for you.
So I appreciate why zombies were scary and successful.
The problem
is that they aren’t scary in RPGs, or video games for that matter, and the
common idea of the zombie film, is well, tired and was kinda stupid to begin with.
It’s been
said that Romero always thought we should be rooting for the zombies. This is
probably out of some hideworn 60s era dross about them being the silent
unwashed proletariat waiting to rise up and take what was theirs. The whole ‘eat
the rich’ nonsense. So most zombie films portray, well, morons and jerks, who
end up as zombie chow in short order.
It’s also
been theorized that the reason the ‘true zombie fan’ doesn’t like fast zombies
is because, well, nobody has a chance against them. Similar to the ‘eat the
rich’ bullshit, there’s also the idea that only cagey, resourceful people ‘like
me’ could survive the zombie outbreak. Strangely, zombie films tend to portray
the religious, the well off, the well armed and such as the people least likely
to survive the onslaught of slow, shambling brainless killing machines. Which
again, is probably due to the dime store socialism that seems to have infected
the indie-side of Hollywood in the sixties that Night of the Living Dead was born out of. Basically, the ‘true zombie fan’ wants to
envision that only he and his friends could really survive and that people made
into chow are done so just because they were too dumb, too foolish or too
(insert trait he doesn’t like) to survive against slow moving oceanic seas of
corpses. Fast zombies wreck that because well, anybody can be run down if the
zombie is the cheetah and you are the antelope.
And in that,
is why zombies in RPGs are always kind of well, dumb. See, RPGs inherently give
the player character capability and agency and zombie films, more so then
normal horror films, don’t function if the heroes aren’t hamstrung.
Player
characters don’t forget to call the cops. Don’t buy that shambling undead
hordes can overwhelm military bases with astounding ease (given that they tend
to have at least a passing understanding of how modern firearms or military
tactics work), refuse to accept that they have to throw fifteen different
breakers on dozens of floors of an apartment building to turn the lights back
on, and know that Home Depot carries generators, gasoline and other fun stuff.
So DMs are usually left with alternatives of putting their heroes in bizarre
locales, which raise further problems for the zombies (why don’t they free
solid at the arctic base, why aren’t they being liquidifed by pressure on the
ocean floor, etc) Fantasy zombies are little better then creepy robots, and
most classes are literally given specific anti-zombie artillery, which has led
some to just straight up making something like ‘unturnable zombies’ to keep the
cleric from flash eradicating them.
There are
some specific ‘zombie RPGs’ out there, but most operate on the intrinsic
conceits of taking away the player’s capability to do anything at the onset.
The problem here is that the ‘weak pc’ vs the zombies really turns the game
into either a shaggy dog story, or else turns the game into a puzzle. That of
course discounts that some people do go in for a ‘storyteller’ like experience.
Zombies end
up as the baseline, the lowest threat. After all, they don’t think. And the
only threat they present is when there’s a lot of them. Some DMs try to get
around this by making other weirder zombies (zombie sharks!) but that’s tricky
since zombie doesn’t necessary mean ‘all undead’ and sometimes people want
fancier, or weirder undead: Ghost sharks, vampire sharks, etc.
Ironically,
the older version of the zombie, that with the voodoo priests and the like, can
be arguably more compelling. The idea of loss of control, or the despoilment of
family members can strike more firmly then just a wall of necrotic flesh. The
idea that the voodoo zombie may or may not even be dead might also make dealing
with them weirder. Undead who talk, but talk like the dead, are far scarier than
just fleshy robots groaning out ‘brains!’
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