Alright,
military stuff again. Because this stuff has an application for the economics
of the realm.
One of the
issues that the ACKs system had, was that losses were instantly re-absorbed
because the hiring cost for a unit was identical to the cost of upkeep. This
was simple for book keeping, but made losing men to misadventure something
almost inconsequential. A dead light infantryman was replaced immediately by
another light infantry man.
Looking at
the requirement for upkeep and purchasing for troops, I concluded that we
needed a few things taken care of first. One, precisely how we dealt with
military operations (casualties specifically), and how much a trooper should
cost at the on-set.
Well, the
last part first, I decided for a simple first shot. A soldier’s initial
purchase cost is equivalent to six months of pay up front. This represents the
expenditure in equipment and resources for the guy. This differs on the peasant. Their upkeep is
0.5 gp/mo, and their purchase cost is 1gp. So, with that simple calculation we
get..
HIRING COST:
Peasants: 1
gp
Light
Infantry: 12gp
Heavy
Infantry: 30gp
Cavalry:
48gp
Knight:
120gp
Archer: 18gp
Horse
Archers: 36gp
As I said
quite some time ago though, Resource again shows its usefulness here. Not every
can be bought with resource. The leather armor of a standard light infantryman,
or the farm implements of a peasant are too small and fiddly. Its for stuff
like heavy armor, horses, and so on, so..
RESOURCE
HIRING COSTS:
Heavy
Infantry: 3 Resource
Cavalry: 5
Resource
Knight: 10
Resource
Horse
Archer: 5 Resource.
So in lieu of spending 120gp for a knight, you
can spend 10 resource to equip them. You still have to pay their upkeep
however.
These
hiring, or better put equipping costs, are the same for when you raise the army
to train them. On the upside, you don’t need to upkeep trained soldiers, just “buy”
them. The exception being the Knight. Knights always stick around. You can’t “lower”
Knights or disband them once you’ve created them. The unit itself won’t stand
for it.
Ok, that’s
basic prices aside, now onto the issue of warfare itself.. That’s going to need
a post all on its own..
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