Casualty
assignment is actually what held me up for a bit.
Alright, last
time we had our engagement between Red’s archers and Blue’s Cavalry.
RED
10 Archers (0.5/4)
AR: 5, DR:
40, Automatic Casualties: 10
BLUE
10 Cavalry (4/1)
AR: 40, DR:
10 Automatic Casualties: 2.5
Red vs Blue’s
BR was -5.
Blue vs Red’s
BR was 0.
Therefore,
Red has suffered 2.5 casualties and Blue has suffered 5.
Now, the way
that casualties are typically applied is by being bought off by the opposing
force’s DR. This is bad for Red. Their cavalry only has one DR each. I made a
decision that casualties are applied to whole units, meaning that 1 casualty
has to be applied to a unit even if that casualty can’t ‘afford’ the unit’s DR.
Meanwhile, So on our casualty ‘pass’ we end up putting a casualty on 5
individual cavalry units from Red, and the 2.5 casualties incurred on blue end
up on a single archer.
Pretty
simple, no? We’ll also decide that 50% of casualties are non-fatal, with
injuries rounded up on uneven ties.. Meaning if we’re splitting 11 Light Infantry, we end up with 5 dead and 6 injured.
Also units to whom casualties are applied incompletely
are injured not killed. So if a knight has to eat .8 BR, he's just straight up injured, but not dead.
Where this
gets tricky is well, let’s complicate our scenario.
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