Wizards have
terrible fashion sense, and are in general weirdoes, but they keep appearing
all over. One notable trait that the wizard has is that he breaks the rules.
I don’t mean
that the wizard is James Dean on his motorcycle. I mean that he’s a cheat. A
lot of people look at wizards and try to envision them as glorious visionaries
unlimited by our provincial understanding. Most modern occultists spew this
line as well, about how they are in touch with the Akashic records or gnosis,
or some other word that requires a degree in theology or five dollars in the
supermarket check-out line to understand.
The wizard
is a cheat. They find tricks around things that normal people have to deal
with, weather by trafficking with spirits, or using powers best-left-untouched.
Their usual defining characteristic in older tales is that they’re sort of like
that jerk in a traffic jam who thinks he’s smarter than everyone else because he
‘figured out’ to ride the shoulder.
This is what’s
really meant when people disdain wizards in some of the older stories,
especially when they’re perceived as being dishonest. See, with the arrival of
D&D and its very legalistic magic system, in fact with the arrival of ‘magic
systems’ in general, the concept of the wizard as a rule breaking jerkass has
faded (although most wizard players still want to play James Dean), because now
they’re using entirely valid and supported methods to accomplish their goals.
Thus the guys who disagree with their methods are portrayed as bumpkins who don’t
understand cellphones as opposed to guys who don’t think you’re especially
clever for wanting to open your locked basement door with dynamite.
Most wizard
players are akin to the ‘weekend rider’ playing at being a biker. They want to
be the rebellious genius who is feared by an ignorant public for his great
power and daring wit, but the average wizard’s magic is no more dangerous than
the stuff the black smith trains in.
Oh, I might
die during my apprentice ship! Well yeah, but the black smith apprentice might
too, what with the intense heat and molten steel.
Oh, I bear
heavy burdens that leave their mark on me. So does the black smith apprentice
with inhaling the forge.
The modern
wizard player tends to desire to be the rebellious genius, but it’s rarely the
case.
That’s the
appeal of the weird wizard though. He is
trafficking with crap he shouldn’t. He is being a wild crazy jerk too smart for
his own good who knocks down fences that should’ve been left up. This is a
mindset that doesn’t particularly mesh well with the idea of magic as
technology.
Imagine a
difference for your players if the local hedge wizard manages his magical cures
by the expedient of ‘sending the illness somewhere else,’ or if the sorceress
improves her beauty by burning up her youth like a candle.
It’s not
hard to notice, that these wizards also make for much better adventure hooks.
The Development is
basically how we set the stage for future stuff. Adventures lead into other
adventures, and closing a door on one problem usually results in others
cropping up. It’s the nature of the world, and of dramatic structure, that
things lead into other things. Until the day when the world rolls up like a
scroll, we probably won’t see the end of this sort of thing.
Now, this song itself is
a character song. This is a common thing in Japanese animation, and less common
elsewhere. Basically, it’s a song designed as if the characters themselves were
singing it, almost as if the series were a musical. It’s meant to give us some
insight into the character’s minds, and also, to be either tragic or awesome.
I know this isn’t really
the place, but here’s an example from a modern movie (and a fantasy one)
In the case of I’m The
One, its about a pair of villains in the web
animation series RWBY: Emerald, an illusionist thief, and Mercury an assassin
with robot legs.
I grabbed the lyrics
below from Metrolyrics, but unfortunately, they didn’t specify when our male
singer (representing Mercury) or our female singer (representing Emerald) are
singing.
Welcome
to the bloodbath jump into the tub
Fist-fight, death-match come and join the club
Kick-start your face with a metal-clad boot
You should give up now your retaliation's moot
I'll
run circles round ya I can touch the sky
I' m gonna make ya hurt and I'm gonna make you cry
You want to mess around? Well come on let's go
I got no time to waste let's start the show
I'm
the one that your mama said
'Don't mess with them or you'll end up dead
That type they don't follow any rules'
You're
looking tall you're looking tough
I'm sorry dude, it's not enough
Your girlfriend's purse won't help you win this duel
The
bigger they are then the more that they bleed
The deeper the scars that won't heal
Buckets of pain as they lie there in shame
Knowing how true defeat feels
I'm
the one
That was born in a nightmare a murderer's son
got no gun
But I gleam like a blade and I'm harder than iron
I'm
the one
Who rose out of filth and was loved by no-one
Delusion
I'll steal til your blind and defeat you from inside your mind
You're
still standing up? Well let's go another round
Singin' king of pain and you're gonna get crowned
You like the way I dress? Yeah i know I'm fine
The blood's gonna stain but it won't be mine
Just
chill here while I drop into the brush
See you when I land and you're gonna feel the crush
Lay right down and grab a little rest
I guess you didn't know that you were dealing with the best
You
shoulda stayed at home today
This fisticuff won't go your way
This confrontation isn't just for school
It
might be hard to hear me say
Kicking your ass is child's play
I hope you're not crushed by this ridicule
A
slap on the wrist and a kick to the chin
A hint of the flavor of steel
No one to blame it's the end of the game
The humiliation is real
I'm
the one
That was ripped from the earth and exposed to the sun
Overrun
By the hate and the beatings defiled by a father
I'm
the one
I'll race with your eyes and you'll never outrun
Illusions
Will conquer your mind and will make you fulfill my design
Now, how do we use this
as a development? How do we use it, indeed? Well, the beauty of it is that it
adds complexity, and since we build an adventure like building a house (with a
plan) we can retroactively seed the stuff back throughout the rest of the
adventure.
Now, we decided our bad
guy relies on fear and grinds the hope out of his charges. This by its nature
requires muscle and the ability to deceive. Now, as a guy who specializes in
fear, illusion and misdirection isn’t far off, but what if he had say,
apprentices or servants? What if he had a daughter? Someone who desperately
wanted her father to achieve his dream of reaching their final after life?
An illusionist in her own
right perhaps? We can seed her existence throughout the adventure, have her be
mentioned, perhaps have her and one of the bad guys greatest warriors (sent as
an escort, or a lover) are conveniently not there. Maybe she set up several of
the illusions however that vexed their charge, or the heroes themselves.
You don’t need to be
there physically to have a presence, and the idea that Daddy’s little girl
might be out there to resurrect him, or carry on his terrible work, is definitely
something that might get the players dreading, or seeking her out. Or at least,
they might not be surprised if she shows up.
A villains
plan needs to make sense given his character.
It doesn’t
need to make good sense, but it needs to make sense based on what he wants to
accomplish, what he’s willing to sacrifice for it, and what he wants.
I’m not
saying a villain can’t have a plan that might be insane (if you want to portray
him that way) or demonstrate poor judgment. Those are both ok. But, as an example,
which of these below seems more reasonable?
Bob wants to
resurrect the Demon Lord of Fire Ants, so he arranges for a Princess to be
assassinated, hoping that this will result in heroes coming along to flout the assassination
and then discover that his assassins were dispatched from the Temple of Goobers
where he will hide himself as a beggar providing advice and magic items, so
that he can sneak into the temple with the heroes. However, he also arranges
for a tribe of orcs to try to kill them on route to the Temple of Goobers so
that he can delay them long enough for him to make suitable preparations. After
the Demon Lord is resurrected, he plans on ruling the kingdom (which will now
be flooded with demons and fire ants).
Charlie wants
to resurrect the Demon Lord of Fire Ants, so he sets up shop in an old burned
out temple complex. He needs manpower, so he makes forays out and decides that
messing with the local lizardfolk tribes is the best bet because nobody cares
about them, and they’re dumb and superstitious enough that he can keep them
overawed. However, there is also a nearby human settlement and he sics his
lizardfolk on the settlement, wanting to drive off the humans who live there,
so that nobody who might know what is going on, will realize what he’s up to.
Dan wants to
rule the kingdom, and so he has contracted with a collection of evil wizards to
resurrect the Demon Lord of Fire Ants. He imagines that with the power of the
Demon Lord at his disposal he will be able to not only control the kingdom, but
spread his power elsewhere, and that as the one instrumental in the
resurrection of the demon lord, he will ‘hold the strings’ so to speak. He’s
done it to noblemen and even thugs in the streets (the local guildsmasters
answer to him). He’s a political mover and shaker, and one of the major power
brokers in the kingdom, but he wants that crown on his own head. He uses those
guildmasters to cover for him, and to get him money to pay for expensive
reagents for his wizards.
Eamon is a
fanatical cult worshipper of the Demon Lord of Fire Ants. All is proceeding as
he intended. The heroes will assault his facility and provide him with either
their own deaths, or the deaths of his minions. They will be unstoppable. There
is no flaw in his plan, no mindset he has not left available to exploit and he
is able to react to decisions of heroes opposing him with a constant nigh
clairsentient capability to predict their actions and twist them to his own
benefit. He will see the Demon Lord resurrected, oh yes! And then he will cast
himself into his gaping maw, so that he will be spared the glorious desolations
to follow.
Which is the
best set up for a villain? If you mentioned Dan, I’d agree. If you mentioned
Bob, Charlie or Eamon, well, I’ll tell you why I think that’s wrong. Putting
aside that they’re strawmen I created in about two minutes.
Bob’s plan
makes no damned sense. He’s a collection of disconnected plots lazily slammed
together under one bad guy. He also represents the design problem of a bad guy
who the DM wants to be responsible for everything. So he’s required to oppose
actions beneficial to his own plan quite frequently. Also, he has no real end
goal plan, no real motivation besides being an ass. What does he want? What
does he gain from the Demon Lord rampaging around and ruining everyone’s lawn?
He doesn’t. He just exists so the heroes have a name to point to as a big bad. And
his end game plan requires the
players to pick up a beggar who I can promise you will so obviously shout ‘trap
NPC’ to them that they will need ear plugs.
Eamon’s plan
seems more thought out. He actually has a motivation. He’s a cultist, driven by
insane dedication to his god, and his eschatological aims are to become his god’s
lunch first to avoid what he sees as inevitable horrors visited upon the world.
However, he doesn’t actually have a plan. He has a plot. A plot his DM doesn’t
want to deviate from. Eamon benefits from his plan being developed retroactively
to the PC’s actions. Anything they do to try to stop him, he’d already planned
for. He didn’t actually plan for it, the DM invented it after the fact. He’s
going to summon his boss, the PCs are going to probably fight him in a throne
room, and they won’t get too engaged because they’ll have little train whistles
going.
Charlie
might seem like the guy I’m putting up as the ‘good example,’ but he’s not. His
plan is sensible. It’s downright well thought out, and the ‘flaws’ of his plan
are what bring the PCs in. The problem with Charlie isn’t his plan. It’s Charlie.
There is no Charlie. Charlie is just his
plan and methods. He’s got no personality. He’s a collection of the most
pragmatic actions, coupled with a good amount of verisimilitude. Now, you could
make him the kind of guy who is super
pragmatic, but you need to explain why the super pragmatic guy wants to summon
up the Demon Lord of Fire Ants, not just how.
Now..Dan’s
plan, is stupid. He’s an arrogant dolt.
He obviously
has bitten off more than he can chew, but his personal arrogance keeps him at
it. He’s the ‘big fish, little pond’ bad guy, and as a result people can understand
that. Whereas Bob is a nonsensical name attached to a pile of bad tropes and
Eamon is a railroad conductor, and Charlie is a ghost with good operating
principles, Dan is a self-important asshole with a dream. He’s the kind of guy players
have probably dealt with in their real lives. The guy who thinks he knows
better, even outside his own field.
He knows how
to push around thugs and bureaucrats, so he thinks he can handle a duke of
hell. And that’s a thing, he has to be ruthlessly competent in his little pond.
What’s the difference? While his plan might be idiocy, its sensible,
understandable, idiocy based on his character and morals. The PCs can deal with
it, they can interact with it and him, and get a sense of his personality from
what he does. They can use his personality against him, so they benefit from
learning it. So when they fight him, they might actually give a damn. Also,
because he has a real reason (dumb as it is) for doing what he does, the
players and not just the characters can feel a sense of accomplishment for
defeating him.
Take the Underwear
Gnomes clip as a koan. Is Spook saying that they represent well written
villains (for having a stupid plan because they themselves are greedy morons)
or that they represent poorly written ones (for just being about their plan,
and their plan making no sense)?