A villains
plan needs to make sense given his character.
It doesn’t
need to make good sense, but it needs to make sense based on what he wants to
accomplish, what he’s willing to sacrifice for it, and what he wants.
I’m not
saying a villain can’t have a plan that might be insane (if you want to portray
him that way) or demonstrate poor judgment. Those are both ok. But, as an example,
which of these below seems more reasonable?
Bob wants to
resurrect the Demon Lord of Fire Ants, so he arranges for a Princess to be
assassinated, hoping that this will result in heroes coming along to flout the assassination
and then discover that his assassins were dispatched from the Temple of Goobers
where he will hide himself as a beggar providing advice and magic items, so
that he can sneak into the temple with the heroes. However, he also arranges
for a tribe of orcs to try to kill them on route to the Temple of Goobers so
that he can delay them long enough for him to make suitable preparations. After
the Demon Lord is resurrected, he plans on ruling the kingdom (which will now
be flooded with demons and fire ants).
Charlie wants
to resurrect the Demon Lord of Fire Ants, so he sets up shop in an old burned
out temple complex. He needs manpower, so he makes forays out and decides that
messing with the local lizardfolk tribes is the best bet because nobody cares
about them, and they’re dumb and superstitious enough that he can keep them
overawed. However, there is also a nearby human settlement and he sics his
lizardfolk on the settlement, wanting to drive off the humans who live there,
so that nobody who might know what is going on, will realize what he’s up to.
Dan wants to
rule the kingdom, and so he has contracted with a collection of evil wizards to
resurrect the Demon Lord of Fire Ants. He imagines that with the power of the
Demon Lord at his disposal he will be able to not only control the kingdom, but
spread his power elsewhere, and that as the one instrumental in the
resurrection of the demon lord, he will ‘hold the strings’ so to speak. He’s
done it to noblemen and even thugs in the streets (the local guildsmasters
answer to him). He’s a political mover and shaker, and one of the major power
brokers in the kingdom, but he wants that crown on his own head. He uses those
guildmasters to cover for him, and to get him money to pay for expensive
reagents for his wizards.
Eamon is a
fanatical cult worshipper of the Demon Lord of Fire Ants. All is proceeding as
he intended. The heroes will assault his facility and provide him with either
their own deaths, or the deaths of his minions. They will be unstoppable. There
is no flaw in his plan, no mindset he has not left available to exploit and he
is able to react to decisions of heroes opposing him with a constant nigh
clairsentient capability to predict their actions and twist them to his own
benefit. He will see the Demon Lord resurrected, oh yes! And then he will cast
himself into his gaping maw, so that he will be spared the glorious desolations
to follow.
Which is the
best set up for a villain? If you mentioned Dan, I’d agree. If you mentioned
Bob, Charlie or Eamon, well, I’ll tell you why I think that’s wrong. Putting
aside that they’re strawmen I created in about two minutes.
Bob’s plan
makes no damned sense. He’s a collection of disconnected plots lazily slammed
together under one bad guy. He also represents the design problem of a bad guy
who the DM wants to be responsible for everything. So he’s required to oppose
actions beneficial to his own plan quite frequently. Also, he has no real end
goal plan, no real motivation besides being an ass. What does he want? What
does he gain from the Demon Lord rampaging around and ruining everyone’s lawn?
He doesn’t. He just exists so the heroes have a name to point to as a big bad. And
his end game plan requires the
players to pick up a beggar who I can promise you will so obviously shout ‘trap
NPC’ to them that they will need ear plugs.
Eamon’s plan
seems more thought out. He actually has a motivation. He’s a cultist, driven by
insane dedication to his god, and his eschatological aims are to become his god’s
lunch first to avoid what he sees as inevitable horrors visited upon the world.
However, he doesn’t actually have a plan. He has a plot. A plot his DM doesn’t
want to deviate from. Eamon benefits from his plan being developed retroactively
to the PC’s actions. Anything they do to try to stop him, he’d already planned
for. He didn’t actually plan for it, the DM invented it after the fact. He’s
going to summon his boss, the PCs are going to probably fight him in a throne
room, and they won’t get too engaged because they’ll have little train whistles
going.
Charlie
might seem like the guy I’m putting up as the ‘good example,’ but he’s not. His
plan is sensible. It’s downright well thought out, and the ‘flaws’ of his plan
are what bring the PCs in. The problem with Charlie isn’t his plan. It’s Charlie.
There is no Charlie. Charlie is just his
plan and methods. He’s got no personality. He’s a collection of the most
pragmatic actions, coupled with a good amount of verisimilitude. Now, you could
make him the kind of guy who is super
pragmatic, but you need to explain why the super pragmatic guy wants to summon
up the Demon Lord of Fire Ants, not just how.
Now..Dan’s
plan, is stupid. He’s an arrogant dolt.
He obviously
has bitten off more than he can chew, but his personal arrogance keeps him at
it. He’s the ‘big fish, little pond’ bad guy, and as a result people can understand
that. Whereas Bob is a nonsensical name attached to a pile of bad tropes and
Eamon is a railroad conductor, and Charlie is a ghost with good operating
principles, Dan is a self-important asshole with a dream. He’s the kind of guy players
have probably dealt with in their real lives. The guy who thinks he knows
better, even outside his own field.
He knows how
to push around thugs and bureaucrats, so he thinks he can handle a duke of
hell. And that’s a thing, he has to be ruthlessly competent in his little pond.
What’s the difference? While his plan might be idiocy, its sensible,
understandable, idiocy based on his character and morals. The PCs can deal with
it, they can interact with it and him, and get a sense of his personality from
what he does. They can use his personality against him, so they benefit from
learning it. So when they fight him, they might actually give a damn. Also,
because he has a real reason (dumb as it is) for doing what he does, the
players and not just the characters can feel a sense of accomplishment for
defeating him.
Take the Underwear
Gnomes clip as a koan. Is Spook saying that they represent well written
villains (for having a stupid plan because they themselves are greedy morons)
or that they represent poorly written ones (for just being about their plan,
and their plan making no sense)?
Not even he
knows.
No comments:
Post a Comment