Wizards have
terrible fashion sense, and are in general weirdoes, but they keep appearing
all over. One notable trait that the wizard has is that he breaks the rules.
I don’t mean
that the wizard is James Dean on his motorcycle. I mean that he’s a cheat. A
lot of people look at wizards and try to envision them as glorious visionaries
unlimited by our provincial understanding. Most modern occultists spew this
line as well, about how they are in touch with the Akashic records or gnosis,
or some other word that requires a degree in theology or five dollars in the
supermarket check-out line to understand.
The wizard
is a cheat. They find tricks around things that normal people have to deal
with, weather by trafficking with spirits, or using powers best-left-untouched.
Their usual defining characteristic in older tales is that they’re sort of like
that jerk in a traffic jam who thinks he’s smarter than everyone else because he
‘figured out’ to ride the shoulder.
This is what’s
really meant when people disdain wizards in some of the older stories,
especially when they’re perceived as being dishonest. See, with the arrival of
D&D and its very legalistic magic system, in fact with the arrival of ‘magic
systems’ in general, the concept of the wizard as a rule breaking jerkass has
faded (although most wizard players still want to play James Dean), because now
they’re using entirely valid and supported methods to accomplish their goals.
Thus the guys who disagree with their methods are portrayed as bumpkins who don’t
understand cellphones as opposed to guys who don’t think you’re especially
clever for wanting to open your locked basement door with dynamite.
Most wizard
players are akin to the ‘weekend rider’ playing at being a biker. They want to
be the rebellious genius who is feared by an ignorant public for his great
power and daring wit, but the average wizard’s magic is no more dangerous than
the stuff the black smith trains in.
Oh, I might
die during my apprentice ship! Well yeah, but the black smith apprentice might
too, what with the intense heat and molten steel.
Oh, I bear
heavy burdens that leave their mark on me. So does the black smith apprentice
with inhaling the forge.
The modern
wizard player tends to desire to be the rebellious genius, but it’s rarely the
case.
That’s the
appeal of the weird wizard though. He is
trafficking with crap he shouldn’t. He is being a wild crazy jerk too smart for
his own good who knocks down fences that should’ve been left up. This is a
mindset that doesn’t particularly mesh well with the idea of magic as
technology.
Imagine a
difference for your players if the local hedge wizard manages his magical cures
by the expedient of ‘sending the illness somewhere else,’ or if the sorceress
improves her beauty by burning up her youth like a candle.
It’s not
hard to notice, that these wizards also make for much better adventure hooks.
No comments:
Post a Comment