Vassals are
an important function of kingdom maintenance. In many cases they are automated,
but the issue of who you have administering an area is important, it’s also
important when you have areas that ostensibly under your control but who you
yourself do not directly administrate.
In ACKS, a
vassal has to pay 20% of his net income and is required to fulfill one favor to
his liege per month. Additional favors requested result in more likelihood the
NPC in the vassal state goes squirrely. In the case of PC’s being vassals to
someone else (which ACKs assumes is a likely situation for someone just getting
into the stronghold part of the game) the 20% is still there, but they’re free
to get squirrely as soon as they want.
Now, why are vassals a problem? Because of the
spreadsheet. A vassal state can itself have sub-hexes, tithe requirements,
taxes, garrisons, strongholds, and so on. This means the mother state has to
have a nested sheet just for someone else’s stuff. Someone else’s stuff which
they might not be entirely truthful about. So it means the player has to have a
sheet telling him that because Bob’s Vassal State has 250 families and
such-and-such land value, he’s entitled to a certain amount of cash, assuming
of course that Bob isn’t suspiciously overspending on his garrison.
And the DM might have another sheet, showing
that Bob’s increased his tax rate to 4gp instead of 2gp and indeed has a
suspicious garrison, a very large and very angry and very undead garrison.
I had this
discussion with one of my players and he reaffirmed my personal belief. The
player doesn’t need to know the nuts and bolts of the vassal state (the DM
still does of course), no, the player just needs to know roundabouts how much
he’s owed. If he knows that the
vassal owes him 20gp a turn 40 subsistence , and perhaps 40 men as a combat
levy, and when he goes asking for it he only gets 5gp, a firm handshake and a
bushel of apples, well, he knows something is up.
This also
means that I just need to inform the player monthly of what he’s owed, and tell
him what he actually got. Which, to be honest, is how it was working before.
Now on the
DM side, we can once again crib mercilessly off of ACKs. 20% is a good
reasonable percentage of income requirement. Instead of being nice and making
it net though, let’s make the vassal requirement instead a standard requirement
and make it off of the gross. So the vassal owes 20% of what a normal tax
income would be based on 2gp per family, he owes 20% of his fams (in terms of
military if he raises it) and he’s required to provide 20% of the income in subsistence
that it would take to feed his own people (meaning he needs to produce 120% of his
own required subsistence).
Instead
of ACK’s favor system, we can make it so the player can just straight up
request more of these categories, but doing so will tend to piss off the vassal.
This is also why I based it on the ‘typical’
requirements.
See, that
way, we provide a ‘perverse incentive’ to a greedy vassal to overtax and over-raise
his own men, meaning an incompetent or greedy vassal is going to rapidly put
his own hexes in disarray. Meaning fun administrative problems!
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