I previously wrote how I think zombies are overused. This got me thinking that maybe some
more constructive advice might be warranted.
So, below,
some ways to maybe use the ‘zombie’ in new ways. Zombie here is being used to
describe your basic ‘walking corpse,’ style monster.
Give me
that old time voodoo religion.
The voodoo
zombie is something that gets surprisingly little use these days. I say
surprising because you go back far enough, and they were all over. In fact, the
only really modern, mainsteam depiction of the voodoo zombie I can think of,
comes from an odd place.
Indiana
Jones.
The dark
priest of Kali, Mola Ram captures the illustrious Dr. Jones and forces him to
drink a strange concoction which is described in horrific terms as trapping him
living inside of his own body as it is forced to follow the insidious will of
the Thugee cult. It’s subtly implied that all
of the thugee were subjected to this. Jones almost kills his friend and companion
Short Round under he’s shaken out from under the spell.
See, when
you said zombie to the folks who used to watch the pulp adventure shorts on
which Indiana Jones and Star Wars were based they’d think about a creepy weird
witch doctor who drugged people to turn them into their slaves.
Will, and
action subverted. The power of agency and free will stripped away by some evil
necromancer’s magic. See, the older zombie ethos wasn’t about creepy corpses
shambling around or ‘the proles rising up,’ it was about violation. Violation
of the self. Violation of the tomb. Violation of the sacred things that made
someone a human being and not an animal.
Imagine that
the zombies your party encounters aren’t necessarily walking corpses, but are
glassy eyed fanatics who blindly, and mechanically surge forward at the behest
of their creepy, bizarre taskmaster. Who show no emotion. No drive. No real
will, besides the hatred burning in their blank eyes, that isn’t even their hatred. And can liberation be
provided to these poor devils, or only in death will they be free?
The Weary
Dead
Dark Souls
made its bank on this one. And that bank has firm foundations in ancient tales,
legends and the sort. The gunslinger who killed someone over a shot of whisky
and is doomed to travel until he loses in a drinking game. The ghostly
retainers called on in Lord of the Rings. A standard trope for the undead is
being tired, something which gets
overlooked frequently in tabletop RPGs where we get obsessed with ranting bad
guys, or power sets.
Now, the
gunslinger could be a Pathfinder Pale Stranger, or the ghosts are ghosts, but
let’s examine say the hollows from Dark Souls.
In Dark
Souls, every undead is cursed. Their curse is to not die. No matter how many
times they get struck down, they eventually get back up again, and each time
robs them of something, it robs them of the thing that makes them themselves. Some try to find some use for themselves, a
quest, a guide, a goal, anything to force their minds to remain focused before
they fade into the blank madness. Each undead knows his ultimate fate is to be
laying on the earth, immobile, staring blankly off into the distance in a
waking nightmare of never ending despair because so long as the fire remains
unlinked, they cannot rest.
And every
undead in the game, looks tired.
Again, this
touches on the idea that something wrong has forced the undead out of their
graves. They shamble around, striking out almost blindly at what draws near, or
are lost to obsession or memory. Zombies standing guard over long collapsed
fortresses, who were once noble stalwart and dutiful men, but who now are just
weary monsters. In a way this touches on the tragedy of death itself, but also
how we have to move on when we encounter it. The dead shouldn’t be wandering
around in their rotting corpses, it’s an insult, and a humiliation to them.
They’re also very dangerous.
The perfect
exemplar of this concept is from the King Vendrick of Dark Souls 2.
A hero. A man of massive and impressive stature, who fought and bled to save the world from its fate. And when you encounter him, he’s an insensate naked corpse wandering around (who can still absolutely murder you if you aren’t careful).
He was more impressive in life |
A hero. A man of massive and impressive stature, who fought and bled to save the world from its fate. And when you encounter him, he’s an insensate naked corpse wandering around (who can still absolutely murder you if you aren’t careful).
Have your
players encounter a necropolis, filled with the weary remnants of its populace
still carrying out their activities in silent, uncomprehending ways, until
roused to violence by discovering the party or the players interacting with them.
Bud from the Living Dead fame was akin to this, but played for comedy in how he’d
still moan and play with tools like a mixture of toddler and ape. With the
weary, describe things like how the faceless corpse still intricately moves its
fingers over the empty loom, weaving a masterful carpet made only in her
dreamlike memories, or the zombie musician who plays an incomplete masterpiece
on a lute where half of the strings have snapped both of whom devolve into
snarling or weeping beasts striking out brutally when agitated.
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